Blog: Dan Power« HBR Breakthrough Ideas for 2008 | Main | Business Intelligence Big 4 » Virtual Worlds and Collective Intelligence CompetanciesIn my April 5, 2008 blog post, I quoted Jane McGonigal on alternate reality games, or ARGs. She claims "ARGs will provide a truly stimulating framework for doing everyday work." Supposedly alternate reality games help users develop 10 collective-intelligence competencies, like "influency", "emergensight" and "mobbability". I noted the skill names seem strange, but I promised to investigate and blog about the competencies/skills in a future posting. So this is what I uncovered and think. First check Jane's powerpoint slides at http://www.slideshare.net/avantgame/10-collaboration-superpowers/. She defines the 10 collaboration and collective intelligence compentancies and skills. Her points have a * ... Mobbability --> to me this means skill at synchronous work in large virtual teams * The ability to do realtime work in very large groups. Cooperation radar --> to me this means skill in selecting virtual teammates * The ability to sense, almost intuitively, who would make the best collaborators on a particular task. Ping quotient --> to me this means fast interaction and response * Measures your responsiveness to other people's requests for engagement. Influency --> to me this means building trust and exerting influence * The ability to be persuasive in diverse social contexts and media spaces. Multi-capitalism --> to me this means skill in using all of one's skills and resources * Fluency in working with different capitals, e.g., natural, intellectual, social, and financial. Protovation --> to me this means innovation, rapid prototyping and rapid response * Fearless innovation in rapid, iterative cycles. Open authorship --> to me this means content sharing with appropriate attribution of authorship * Creating content for public consumption and modification. Longbroading --> to me this means examining the current and future context of a situation, taking a broad, holistic view * Thinking in terms of higher level systems, cycles, the big picture. Emergensight --> to me this means intellectual flexibility, situational awareness and planning skills * The ability to prepare for and handle surprising results and complexity. Signal/noise management --> to me this means selective scanning and information load management * Filtering meaningful info, patterns, and commonalities from massively multiple streams of data. Well Jane, I still don't like the terms you use, but I think my skills in all these areas are improving from my experiences in the virtual world called Second Life.
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